02-17-2005, 11:52 AM
Quote:That's it? :roll:
Thanks... I'm making a platform game with this and some of the textures are from the planets surface... grass, trees, etc... and I couldn't figure out why the grass kept coming out with a blue tint. I thought it was something I was initializing wrong... or something. I didn't even think about that.
btw: It doesn't really matter on that demo, but the textures also need to be rotated. I guess SDL just loads the images exactly the way they are stored...upside down.
Heh, just rotate your U/V points and you are all set and don't have to worry about it again.
ric Carr