04-21-2003, 10:37 PM
1. Make easy, fast, placeholder graphics.
2. Think about a way to implement what toonski and I sugested (8x8 or 16x16 tiles which are used to build the GFX).
3. Write some kind of program which helps you mapping gfx in that way.
4. Write the main character rendering routines, using such kind of mapped gfx.
5. Write a single walking engine where the two players can walk (complete with animation sequences) and they must always face each other.
6. Write code for jumps and crouches.
7. Code some hit movements (punches or kicks)
8. then you can begin worrying about collisions.
As you see, there is plenty of work. Hands to it!
2. Think about a way to implement what toonski and I sugested (8x8 or 16x16 tiles which are used to build the GFX).
3. Write some kind of program which helps you mapping gfx in that way.
4. Write the main character rendering routines, using such kind of mapped gfx.
5. Write a single walking engine where the two players can walk (complete with animation sequences) and they must always face each other.
6. Write code for jumps and crouches.
7. Code some hit movements (punches or kicks)
8. then you can begin worrying about collisions.
As you see, there is plenty of work. Hands to it!
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i