04-22-2003, 01:39 AM
Quote:1. Make easy, fast, placeholder graphics.
2. Think about a way to implement what toonski and I sugested (8x8 or 16x16 tiles which are used to build the GFX).
3. Write some kind of program which helps you mapping gfx in that way.
I wrote a program a while back that captures individual 'sprites' or blocks out of a PCX file into a library of 65535 maximum. They're stored in a propriety file format that's super-easy to read. You could do your graphics in DeluxePaint or something then. Post back if you're interested.