04-22-2003, 02:29 AM
wizardlife, please man. I could use any shortcuts i can get my hands on. Is it a program pretty much or is something else? Oh and can I make graphics in photoshop and then reduce the colors or something?
Nathan. THANK YOU so much. That's exactly what I was looking from you guys. Directions. See I have no idea what needs to be done first, next and so forth. You helped me gain some form of direction on the subject. THANK YOU so much man. I do have a few questions tho.
1. by placeholder graphics what do you mean just draw something and put it in their?
2. What size do you recomand? What size is street fighter guys? Oh and I'm not making street fighter, or anything close to it. Mine will probably have charecters who look like shinobis and other ninja charecters. But the general idea of how it was set up is what I want to acomplish
3. Wizardlife I suppose will help me in this subject but can you explain what mapping gfx is?
4. What in the world is a rendering routine? You need something to render when working with sprites? Please give me allot of info on the subject. Very curious. I think this will be my center of intreset if it is what I think it is.
The rest makes sense and I'll ask questions on those subjects when the time comes.
Nathan. THANK YOU so much. That's exactly what I was looking from you guys. Directions. See I have no idea what needs to be done first, next and so forth. You helped me gain some form of direction on the subject. THANK YOU so much man. I do have a few questions tho.
Quote:1. Make easy, fast, placeholder graphics.
2. Think about a way to implement what toonski and I sugested (8x8 or 16x16 tiles which are used to build the GFX).
3. Write some kind of program which helps you mapping gfx in that way.
4. Write the main character rendering routines, using such kind of mapped gfx.
5. Write a single walking engine where the two players can walk (complete with animation sequences) and they must always face each other.
6. Write code for jumps and crouches.
7. Code some hit movements (punches or kicks)
8. then you can begin worrying about collisions.
1. by placeholder graphics what do you mean just draw something and put it in their?
2. What size do you recomand? What size is street fighter guys? Oh and I'm not making street fighter, or anything close to it. Mine will probably have charecters who look like shinobis and other ninja charecters. But the general idea of how it was set up is what I want to acomplish
3. Wizardlife I suppose will help me in this subject but can you explain what mapping gfx is?
4. What in the world is a rendering routine? You need something to render when working with sprites? Please give me allot of info on the subject. Very curious. I think this will be my center of intreset if it is what I think it is.
The rest makes sense and I'll ask questions on those subjects when the time comes.
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