05-22-2003, 01:47 AM
I get it, it's very creative. And very simple too I think. Thanks allot.
Before you said this takes allot of memory and is slow. How about this.
I. Using wiz's spriter and rendering code get the masks and sprites onto memory.
II. Next use masking to create transparency.
III. Clear Memory
IV. Make new sprites from those on the screen and save them into memory.
V. Clear the screen and start playing with them
The only problem I see here is I don't know how to clear memory. I mean destroy an array or something like that.
This might take some time to load. But just make a little bar that loads everything and without the use of libaries I'm sure it will be very acceptable to wait a few seconds till everything is loaded, unloaded, and reloaded.
So tell me if this could work and if so how do you clear an array or clear memory?
Before you said this takes allot of memory and is slow. How about this.
I. Using wiz's spriter and rendering code get the masks and sprites onto memory.
II. Next use masking to create transparency.
III. Clear Memory
IV. Make new sprites from those on the screen and save them into memory.
V. Clear the screen and start playing with them
The only problem I see here is I don't know how to clear memory. I mean destroy an array or something like that.
This might take some time to load. But just make a little bar that loads everything and without the use of libaries I'm sure it will be very acceptable to wait a few seconds till everything is loaded, unloaded, and reloaded.
So tell me if this could work and if so how do you clear an array or clear memory?
·····································LINEAR INC·····································
Ã-----------------------------------------------------------------------O
From Problem to Solution - We take the shortest distance
Ã-----------------------------------------------------------------------O
From Problem to Solution - We take the shortest distance