05-25-2003, 12:57 AM
Oh I assumed that masking creates actual transparency if doesn't than that screws me up again.
say you use the line command to draw a box on the screen, no fill
then you take that get command and save it
clear the screen
and then make a loop that makes lots of random lines and colors across the screen.
put the box on the screen.
The middle of the box is still hollow isn't it?
Well I figured if masks make actual transparencies I could re- GET sprites which would now have hollow areas around itself and I could then reuse them without remasking. This was the general idea of this.
I haven't actually tried it yet but it seemed like a solution. Maybe not the best to your standards but a solution.
I'll scroll up to check some of the previous posts but what's the other way to create actual transparencies?
say you use the line command to draw a box on the screen, no fill
then you take that get command and save it
clear the screen
and then make a loop that makes lots of random lines and colors across the screen.
put the box on the screen.
The middle of the box is still hollow isn't it?
Well I figured if masks make actual transparencies I could re- GET sprites which would now have hollow areas around itself and I could then reuse them without remasking. This was the general idea of this.
I haven't actually tried it yet but it seemed like a solution. Maybe not the best to your standards but a solution.
I'll scroll up to check some of the previous posts but what's the other way to create actual transparencies?
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