05-25-2003, 05:34 AM
Nathan I'm lost buddy. I have no idea what you mean by that. I swear I reread what you said five times. Still very little actual understanding of segments and offsets.
The way Glenn explained it made good sense. Well I understood it.
It's sort of like this right?:
Segments are 16 bytes and those segments are then devided into offsets. This makes sense. Question. Does an offset start at zero when it's introduced to the next segment. Also is there a limit over the amount of offset. Not like a memory limit although I'd like to know that too but more like a specific number of max offsets possible.
Now that I read your post again nathan, it seems that your saying what glenn was. What are you disagreeing about?
Wait not done yet.
Can you give me an example of one line of code that demonstrates how to access segments and offsets. What's up with the &HA000 and other symbols that I see all over the place recently. Is it a way to refer to a pointer in memory?
Also I still don't have a definition of a buffer lol. Like I said I only know that it's a way to avoid screen blinking. But what's actually happening?
Sorry for these long posts but they can be used as references for others.
The way Glenn explained it made good sense. Well I understood it.
It's sort of like this right?:
Segments are 16 bytes and those segments are then devided into offsets. This makes sense. Question. Does an offset start at zero when it's introduced to the next segment. Also is there a limit over the amount of offset. Not like a memory limit although I'd like to know that too but more like a specific number of max offsets possible.
Now that I read your post again nathan, it seems that your saying what glenn was. What are you disagreeing about?
Wait not done yet.
Can you give me an example of one line of code that demonstrates how to access segments and offsets. What's up with the &HA000 and other symbols that I see all over the place recently. Is it a way to refer to a pointer in memory?
Also I still don't have a definition of a buffer lol. Like I said I only know that it's a way to avoid screen blinking. But what's actually happening?
Sorry for these long posts but they can be used as references for others.
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From Problem to Solution - We take the shortest distance
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From Problem to Solution - We take the shortest distance