06-10-2003, 04:39 AM
Thanks wiz, I fixed the trial that followed the sprite which after that isn't much of an achievement I mean it was simply a LINE (0,0)-(320,200),0,BF but hey it was something. Their are flickering errors bellow 200 pixels. I'm too sure what's wrong with that. I love your whole gravity concept it's really creative. Looks like you took out the buffer, I thought that was the source of the flickering above bellow 200 pixels but apparently not cuase after I put it back into the program it still had problems in that same area. Thanks for reorganizing the pallate for me i would have never done it on my own.
Took a few tries and a little help from a friend to get the clipping just right. Right now I'm doing animation cycles and trying to figure out the logic behind it
For example I'm going to assign each fram to a variable for example
stand1 = 0
stand 2 = 1
..
...
..
kick2 = 12
and so forth.
I thought that would help me organize and cycle better.
I can't think of how to make it cycle between frame 0 and one when it's moving either left or right
I tried a basic IF
IF action = 0 THEN action = 1
IF action = 1 THEN action = 0
For some reason it didn't work
I'm a little confused on why
oh that's right I had it put like this
PUT (x,y), sprite(0,action), PSET
well it wasn't PSET, and there was more to it. You know the drill. But the concept was that. And in my mind it should have worked. What the hell am I doing wrong here. I mean this is just a general breathing routine. I haven't done kicks and punches yet.
Also thanks allot for puting in acceleration and things like that. I'm definatly going to save the code but I'm going to need to change it to make it stop when the key is let go. After all it is a supposed to be a fighting game.
Took a few tries and a little help from a friend to get the clipping just right. Right now I'm doing animation cycles and trying to figure out the logic behind it
For example I'm going to assign each fram to a variable for example
stand1 = 0
stand 2 = 1
..
...
..
kick2 = 12
and so forth.
I thought that would help me organize and cycle better.
I can't think of how to make it cycle between frame 0 and one when it's moving either left or right
I tried a basic IF
IF action = 0 THEN action = 1
IF action = 1 THEN action = 0
For some reason it didn't work
I'm a little confused on why
oh that's right I had it put like this
PUT (x,y), sprite(0,action), PSET
well it wasn't PSET, and there was more to it. You know the drill. But the concept was that. And in my mind it should have worked. What the hell am I doing wrong here. I mean this is just a general breathing routine. I haven't done kicks and punches yet.
Also thanks allot for puting in acceleration and things like that. I'm definatly going to save the code but I'm going to need to change it to make it stop when the key is let go. After all it is a supposed to be a fighting game.
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From Problem to Solution - We take the shortest distance
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From Problem to Solution - We take the shortest distance