10-03-2005, 02:49 AM
Sweet. And speedlemon, why not? Graphical games usually become too complicated, and if you try to add a story it becomes even harder. Remember, this isn't Flash or Java where you can easily make or import a graphic and make it move or whatnot. This is QBASIC. To be honest in my opinion, if a game has a good story to it, then that's all that truly matters.
Anyway, I agree that a text adventure takes too long to make by one person. So what should we make one on? Any ideas?
Anyway, I agree that a text adventure takes too long to make by one person. So what should we make one on? Any ideas?
Not yet Snake! It's not over yet!