10-23-2005, 06:36 PM
Just droppin' by to say that if you need any assistance gimme a call.
I like Oz's idea, but I suggest you take a layered approach i.e. first parse then identify then act.
As I wrote in my tutes, that's just a way to do stuff, and there's a lot more. The good think about my techniques is that they are easily expandable. In fact, the engine I had half-finished for OpaOpa2 allows for much more than the tut's.
Finally, go for fB. If you want to make a good, long, deep adventure QB will not be enough. The first version of OpaOpa (which I wrote in 1998 - the current one is just a port-rework-correction-add music-translate kind of thing) ran in QBasic but couldn't be compiled in QB
Anyway I have a ready to use engine written in QB which work much in the fashion of what I describe in the tutes. If you want it to take a glance, just drop me a line.
I like Oz's idea, but I suggest you take a layered approach i.e. first parse then identify then act.
As I wrote in my tutes, that's just a way to do stuff, and there's a lot more. The good think about my techniques is that they are easily expandable. In fact, the engine I had half-finished for OpaOpa2 allows for much more than the tut's.
Finally, go for fB. If you want to make a good, long, deep adventure QB will not be enough. The first version of OpaOpa (which I wrote in 1998 - the current one is just a port-rework-correction-add music-translate kind of thing) ran in QBasic but couldn't be compiled in QB

Anyway I have a ready to use engine written in QB which work much in the fashion of what I describe in the tutes. If you want it to take a glance, just drop me a line.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i