10-03-2005, 03:17 AM
this is the first thing that came to mind: (which evadently is usally a bad thing)
FB:
edit: update
edit: i'm really obsessive as it turns out.
FB:
Code:
? "RULES:"
? "press the space bar when you are over a gap."
? "to exit, press Esc key"
dim cb(1000)
sleep 5000
screen 13,,,1:randomize timer
line (0,0)-(319,199),2,b
for y = 0 to 197 step 2
line (0,y)-(319,y),2
x = int((314-4+1)*rnd+4)
if y > 0 then line (x-2,y)-(x+4,y),0
next
for y = 197 to 198
for x = 1 to 318 step 2
if x = 1 and y = 198 then x = x +1
pset (x,y),15
next
next
get (1,197)-(318,198),cb
x = 1:y = 1
windowtitle "I rule!"
dc = 15
do
setmouse 0,0,0
if y = 197 or y = 198 then locate 8,16:print "YOU WIN!" :SLEEP :END
ox = x
if a = 0 then x = x + 1:if x = 319 then a = 1
if a = 1 then x = x - 1:if x = 1 then a = 0
for dlay = 0 to 10000000:next
pset (ox,y),bgd:pset (x,y),dc
press$ = inkey$
if press$ = chr$(27) then end
if press$ = " " then
if point (x,y+1) = bgd then pset (x,y),bgd:y = y +2 :goto 1
if point (x,y+1) <> bgd then
cc = point (0,0)
select case cc
case 2
for cy = 0 to 199
for cx = 0 to 319
if point (cx,cy) = 2 then pset (cx,cy),44
if point (cx,cy) = 0 then pset (cx,cy),15:dc = 0:bgd = 15
next
next
put (1,197),cb,pset
case 44
for cy = 0 to 199
for cx = 0 to 319
if point (cx,cy) = 44 then pset (cx,cy),4:dc = 15:bgd = 0
if point (cx,cy) = 15 then pset (cx,cy),0:
next
next
put (1,197),cb,pset
case 4
locate 8,16:? "YOU LOSE!":SLEEP :end
end select
end if
end if
1
loop
edit: update
edit: i'm really obsessive as it turns out.
quote="whitetiger0990"]whitetiger is.. WHITE POWER!!! [/quote]
Here
Here