08-27-2006, 09:32 AM
Well, the original Two Lords relied on RTe which had a 16 texture limit. So that I didn't have to mess with the editor at the time, I kept that limit but now I can expand it. I believe Lithium's raycaster supports 128 textures out-of-the box but can be expanded further...regardless, I wouldn't push it past 255, since the wall data is kept as a byte array in the mapfile.
EDIT: Hey look, it's tomorrow, hehehe...
I expanded texture usage to 31 textures per area. I admit that that's not a whole lot more but it really gives me room to play around, especially in levels like 6 where each area requires a different overall appearance.
EDIT: Hey look, it's tomorrow, hehehe...

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