Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
I sure hope this is cool, coz it took its time
#4
Every interruption has been "hijacked" in Windows NT, 2000 and XP. That's how a Virtual Machine OS works Smile That's the price to pay for stability.

You can try using VSync for timing. I always used it when coded for DOS, works nice in the NTVDM and gives 1/60 seconds of precission, which I find quite enough for 2D action games.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Reply


Messages In This Thread
At a second nazar upon it... - by Pc72 - 11-27-2005, 02:44 AM
I sure hope this is cool, coz it took its time - by na_th_an - 11-27-2005, 04:45 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)