11-27-2005, 04:45 AM
Every interruption has been "hijacked" in Windows NT, 2000 and XP. That's how a Virtual Machine OS works That's the price to pay for stability.
You can try using VSync for timing. I always used it when coded for DOS, works nice in the NTVDM and gives 1/60 seconds of precission, which I find quite enough for 2D action games.
You can try using VSync for timing. I always used it when coded for DOS, works nice in the NTVDM and gives 1/60 seconds of precission, which I find quite enough for 2D action games.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i