01-27-2003, 08:15 AM
Quote:Joe, are you sure that IDKFA and ATTE aren't raycasters?
And if you're talking about raycaster-based games, I'd stick with MUX. That's the best one that I've seen. Honestly.
Yeah, I've seem MUX and it looks impressive!!! But its not a 3d engine. its a Raycaster. Where as idkfa(can't speak of atte3) is a full 3d engine. I've seen the polygons... ;*)
Actually, both(Raycasting and a full 3d vector engine) ain't that hard to code. For raycasters try Joe Kings impressive tutorial(I made my first and last ray engine using his tut) for a vector engine, the problem would stem from making the model and the maps itself. For BSP trees, the actual render is not the main problem, its the Node(+,-) tree making.
BTW, BSP trees aren't limited to 3d. ;*)