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BMP to PP256 Format?
#6
I get an Illegal function call here:

Code:
sy = 12
sx = 11
Offset = 0
FOR X = sx TO 300 STEP stx
FOR Y = sy TO 170 STEP sty
            GET (X, Y)-STEP(stx - 1, sty - 1), BMPS((Offset * Size))    ---- HERE
            LINE (X, Y)-STEP(stx - 1, sty - 1), 255, B
            Offset = Offset + 1
NEXT Y
NEXT X

It's silly maybe, but I haven't been coding for years so I need a little kick-start to get me going again...

Here's the dimensions of my sprites/tiles: 20x16
The BMP's dimensions is: 320x128

I also changed this:

Code:
FOR Y = 0 TO 199
FOR X = 0 TO 319
    IF POINT(X, Y) = 106 THEN
        PSET (X, Y), 175
    END IF
NEXT X
NEXT Y

To this:

Code:
FOR Y = 0 TO 127
FOR X = 0 TO 319
    IF POINT(X, Y) = 106 THEN
        PSET (X, Y), 175
    END IF
NEXT X
NEXT Y
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Messages In This Thread
BMP to PP256 Format? - by KoVeNaNT - 03-23-2006, 12:52 PM
BMP to PP256 Format? - by relsoft - 03-23-2006, 01:50 PM
BMP to PP256 Format? - by KoVeNaNT - 03-23-2006, 05:52 PM
BMP to PP256 Format? - by KoVeNaNT - 03-23-2006, 06:06 PM
BMP to PP256 Format? - by Dr_Davenstein - 03-23-2006, 06:08 PM
BMP to PP256 Format? - by KoVeNaNT - 03-23-2006, 06:58 PM
BMP to PP256 Format? - by KoVeNaNT - 03-25-2006, 05:39 PM
BMP to PP256 Format? - by Dr_Davenstein - 03-26-2006, 12:53 AM

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