07-21-2006, 05:17 AM
To Torahteen:
Unfortunately, no. Because for one thing, I do not work with Linux at all (I have NO experience with that whatsoever). Just Windows. I am so sorry about that.
However, I am currently working on more of the game, plus getting the fixes with how the bullets are fired by the enemies. For instance, check out these before-and-after shots:
_____________________________________________________________
B E F O R E :
A F T E R :
_____________________________________________________________
And how about the part where the starting enemies got a bit *too* busy with the enemy bullets:
_____________________________________________________________
B E F O R E :
A F T E R :
_____________________________________________________________
So as you can see, I have toned down the enemy fire this week and made the shots more slower and thereby giving you even more time to dodge them!! :^_^:
You know now, since this is only an early compo demo of Dragon Dancer that I uploaded most recently, there are a lot of stuff that need to be done, like:
Also, if all goes well on this latest new project of mine, this game will have at least 7 areas, each with many different varieties of enemies to shoot at, and menacing bosses that are waiting to cut your journey short in a heartbeat!
As well, I have made the small miniscule hitbox on the dragon a lot more easier to see also this week. Here is what I mean: to begin with, I already made the hitbox like this:
...and when you press and hold a button to slow your dragon down, your hitbox lights up, like this:
...and it does not affect the size of your hitbox in any way. It just stays small and miniscule, no matter what!! Perfect for helping you avoid the MANY bullets storms successfully!!!
With this project, and the continuing development of Wetspot 10th Anniversary Remix (man, I had better get on that as well!!), let me just say that I am warming up and sharpening up my FB game programming skills for my *other* anticipated game, Frantic Journey. So, a lot is DEFINITELY at stake for me this year, and expect a game programming powerhouse in FB from yours truly, everybody, understand? tar: !!
See you later, and Torahteen, thank you so much for your question. :king:
- Adigun Azikiwe Polack
One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ
Current Developer of âDragon Dancerâ and âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ
Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ and âAFlib2 - Aura Flow Library 2â
Quote:Any possibility for a Linux port?
Unfortunately, no. Because for one thing, I do not work with Linux at all (I have NO experience with that whatsoever). Just Windows. I am so sorry about that.
However, I am currently working on more of the game, plus getting the fixes with how the bullets are fired by the enemies. For instance, check out these before-and-after shots:
_____________________________________________________________
B E F O R E :
A F T E R :
_____________________________________________________________
And how about the part where the starting enemies got a bit *too* busy with the enemy bullets:
_____________________________________________________________
B E F O R E :
A F T E R :
_____________________________________________________________
So as you can see, I have toned down the enemy fire this week and made the shots more slower and thereby giving you even more time to dodge them!! :^_^:
You know now, since this is only an early compo demo of Dragon Dancer that I uploaded most recently, there are a lot of stuff that need to be done, like:
- ⢠making the collisions between the bullets and the small flashing hitbox
⢠creating the new and even better âCharacter Selectâ screen
⢠making the overall amount of bullets less âbusyâ in the starting levels (exactly what I am doing! ! )
⢠making the overall game as challenging, yet as both fair and well-balanced as ever!!
Also, if all goes well on this latest new project of mine, this game will have at least 7 areas, each with many different varieties of enemies to shoot at, and menacing bosses that are waiting to cut your journey short in a heartbeat!
As well, I have made the small miniscule hitbox on the dragon a lot more easier to see also this week. Here is what I mean: to begin with, I already made the hitbox like this:
...and when you press and hold a button to slow your dragon down, your hitbox lights up, like this:
...and it does not affect the size of your hitbox in any way. It just stays small and miniscule, no matter what!! Perfect for helping you avoid the MANY bullets storms successfully!!!
With this project, and the continuing development of Wetspot 10th Anniversary Remix (man, I had better get on that as well!!), let me just say that I am warming up and sharpening up my FB game programming skills for my *other* anticipated game, Frantic Journey. So, a lot is DEFINITELY at stake for me this year, and expect a game programming powerhouse in FB from yours truly, everybody, understand? tar: !!
See you later, and Torahteen, thank you so much for your question. :king:
- Adigun Azikiwe Polack
One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ
Current Developer of âDragon Dancerâ and âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ
Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ and âAFlib2 - Aura Flow Library 2â
url=http://dhost.hopto.org/aapproj/][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !