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RPGDX competition stuff! (huge image[s])
#10
The character sprite is, I believe, 256x448 (can't check right now, am in Linux, heh). Other sprites will be added later but I don't want any of them to exceed 512x512 so the surface isn't made to be too big (YAGL resizes the surface to the next power of 2 for speed). Sprites are scaled depending on their position on the background. There are sprite overlays for certain objects in the background, and I use a bubblesort (right now) for sprite priority.
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RPGDX competition stuff! (huge image[s]) - by NecrosIhsan - 02-02-2007, 09:15 AM

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