08-13-2007, 01:08 PM
I'd be thankful if you guys could try it and let me know how it runs on your hardware. Thanks! 
http://file-pasta.com/d/1828.rar

http://file-pasta.com/d/1828.rar
I've been working on this engine again.
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08-13-2007, 01:08 PM
I'd be thankful if you guys could try it and let me know how it runs on your hardware. Thanks!Â
![]() http://file-pasta.com/d/1828.rar
08-13-2007, 05:48 PM
I just tried it on my laptop
1.2 gHz 512 Mb RAM 16 openGL 1.3 (or is it 1.2 latest 1.X OpenGL) I seem to be averaging about 1 frame per second or so. It might be my setup or my OpenGL is really that crappy lol....later I'll try it on my other desktop (3 Gig, 256mb video card should be much better lol. But hey, what I did see looks damn awesome to say the least :-)
hen they say it can't be done, THAT's when they call me ;-).
![]() ![]() need hosting: http://www.jc-hosting.net All about ASCII: http://www.ascii-world.com
08-13-2007, 11:34 PM
It works ok on my set up (Athlon 1.33/Geforce FX9500XT) albeit a bit sluggish. But man its really impressive, I really liked the castle and having fun pushing over the statues, great work.
08-14-2007, 10:10 AM
Wildcard, I'm not getting any replies to forum topics. :o
Thanks for testing it. With the default setting, it's rendering about 175,000 polygons per frame. lol I haven't uploaded a version with culling yet, so if you want to try it, you can set the number in data/gen.egs file to a lower value. Something like 10 is realistic... 100 is a pretty extreme stress test... 1000 is blasphemy! ;D
08-16-2007, 01:36 PM
It runs strangely on my laptop:
Intel Duo-Core @ 1.73GHz 1GB DDR2 RAM 128MB Intel Integrated Graphics I get about 10fps with shadows on, but it's steady 60 fps with the shadows off. Other than that, every other setting runs fine, even at 1024x768, 16x AA, Anisotropic filtering on, vertical sync on, etc. Without vertical sync, it jumps to 256fps (and runs ridiculously fast). It doesn't want to work for me at 1280x800, my max resolution. I'll test it on my desktop tomorrow. If MY desktop can't run it well, then you might need to re-work some things XD (jk) Quote:As a side note, I wish I was a robotic zombie ninja pirate.
08-16-2007, 01:41 PM
I haven't uploaded a version with culling yet, so if you want to try it, you can set the number in data/gen.egs file to a lower value. Something like 10 is realistic... 100 is a pretty extreme stress test... 1000 is blasphemy! ;D
The default is 100... where nobody in their right mind would try to actually draw that many in a real time game without some sort of culling. lol |
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