09-29-2008, 07:40 PM
is there any way to use poke or pset without using 4 for loops(one for x,y of sprite and map theres too much lag)
using data.get put this can be done with two for loops and theres no lag but i want to store tiles in a dat file and this cant use data statements i dont think.
im using vics tutorials as a base for graphics
using data.get put this can be done with two for loops and theres no lag but i want to store tiles in a dat file and this cant use data statements i dont think.
im using vics tutorials as a base for graphics