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?
and what is the code to put it into a bitmap
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if the tile editor was made as a BMP then it's gonna be a BMP. What is the format?
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its done as a tst which i think is tileset? should i change it to bmp?
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I'd suggest you to read some tutorials first. Point at qbasicnews or get that fantastic zeldatut from Rel.
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what the hell is a tst? well anyways yeah...
just put the relevant info in google and add +ses.
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."
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Quote:I'd suggest you to read some tutorials first. Point at qbasicnews or get that fantastic zeldatut from Rel.
it says im out of memory when i try to run the zelda tut
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try this.
http://rpgtoolkit.com/dev_repo/docs/tst.html
You could just try to find a routine that makes a bmp from a tst... or maybe pset a tst and then take the bmp from there..... or something.
Or you could just print the screen(using the Print Screen Button, near F12) and paste into paint. Or just copy it if you can from your tile set program, then save as BMP.
Anyways, where is that tut?
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."
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PLEASE GIVE MORE INFO



Which tile editor are you using?
Is it written on purpose to be used along with Quick Basic?
Have you R.T.F.M.? probably in the manual the format is explained for you to figure out how to load it up in QB.
Do you know how sprites/tiles are stored in QB? Do you know how files are opened? Do you know about BLOAD?
I need such info to help you out, otherwise I could write a bunch of stuff which don't suit your needs.
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Quote:na_th_an Wrote:I'd suggest you to read some tutorials first. Point at qbasicnews or get that fantastic zeldatut from Rel.
it says im out of memory when i try to run the zelda tut
What!!!?Using QB 1? Use QB 45 and load it like:
QB/L
;*)
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where do i get qb45
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