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3D Voxelish Graphics...
#1
Ok, I don't know if any of you have browsed qb45 enough, but there was this one graphical demo, where it had an isometric view and you played as a devil guy. He was composed of voxelish graphics.

Does anyone know how they calculate which pixels to draw in first? And how it calculates which ones are closest to the camera so it draws them with the right perspective?
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