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Charakter
#11
ok thanks for the answears.... i have an another question... erm... what is buffering for? :oops:
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#12
Quote:Eh? What do you mean?
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#13
In the tutorial that barok's has provided, as well as mine, it explains why you do want a double buffer.

The explanation is simple: using double buffering, you draw to a piece of memory instead to screen. Then, you draw the whole buffer (that piece of memory) to screen, so graphics aren't seen until they are fully drawn. When you do animations, you constatly erase stuff and draw it somewhere else. If you don't double buffer your animation, it will flicker, as the player will see how stuff is deleted and then repainted. If you do this outside the screen, the erasing/repainting process is kept hiden and the user just sees the finished image just after the next, thus obtaining an illusion of movement.
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