Posts: 12
Threads: 5
Joined: Sep 2001
I want to make a game with " water ". It's easy to make a particle system if the background is static. But if there are some objects which moves, it's more difficult.
Take a look at a simple water simulator at
http://www.ocf.berkeley.edu/~horie/h2o.bas.
Do you have any idea or code to help me ?
iskbart
Posts: 1,166
Threads: 62
Joined: Apr 2003
You don't have to make it like that, just select random points on the map (yes map, not screen) and have a sprited raindrop fall to that point, at which time you show the plopping animation. Take a look at Tales of Phantasia's rain.
am an asshole. Get used to it.
Posts: 39
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Joined: Jul 2003
http://www.fomalhautsoft.narod.ru/download/dqbdemo.zip
Here's possible solutions:
* Moving objects and water do not interact
* Moving objects 'teleports' water to the other side of them
* Moving object shifts or erases water
* Objects stops in collision with water
Posts: 12
Threads: 5
Joined: Sep 2001
Take a box without a line. Put water in it and rotate it. The water has to move. But i don't have any idea to make that...
iskbart