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Cobra: demo number one,
#21
kackurot:
megaman aint that wrong loading sprites one after another in the
same array. this is a very good way to save memory if your game
runs at a suitable speed. but if the game gets too slow (as it
always does after a while ^^) you should load both fighters at
once.

To avoid the OutOfMemory errors just add a REM $DYNAMIC.
Yes, this ain't not a very good method, but it helps if you
want to try the demo.

cheers/mariuz
eah, I am still alive. My new Website is at
>>> www.blueqb.de.vu <<< Enjoy
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#22
DYNAMIC? I hope that does work. I'm breaking my neck over here trying to figure out how to get it into modules. But when I did add it, I noticed that I never got another OUT OF MEMORY ERROR again after I kept running it over and over.
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