Posts: 938
Threads: 104
Joined: Dec 2002
Two reasons why I am posting this. One, because I was making a game and by far it was the farthest I've ever actually pushed myself to doing... but the best thing about it is the music used by QMIDI. But, now since I used an older version of QMIDI, I don't have the UnLoadMidi function so I can't unload the midis, which causes the game to crash right around the first cave (RPG). So, I was wondering if there was a simple way to swap QMIDI out with a newer version without a lot of headaches :barf: .
Second is this is my 200th post :king:
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning,
BALLSBREAKER was born.
Quote: Excellent. Now you can have things without paying for them.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it
.
-----------------------------
Posts: 354
Threads: 11
Joined: May 2002
You can get the last version of QMIDI off my site.
Bear in mind that QMIDI doesn't work with a lot of soundcards (like mine!) so you might also want to consider UGL modplayer, or DS4QB2/++ if you're happy to run through Windows.
In a world without walls and doors, who needs Windows and Gates?
Posts: 938
Threads: 104
Joined: Dec 2002
Oh well. I guess I could just start over on my game... I have found out more efficient ways of coding since I started it. Too bad Qmidi doesn't work in XP... since I got my new computer I've tried to use it but it doesn't work. I guess I'll just have to use my old Packard Bell :-D
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning,
BALLSBREAKER was born.
Quote: Excellent. Now you can have things without paying for them.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it
.
-----------------------------
Posts: 39
Threads: 5
Joined: Jul 2003
BWSB is also a good choice.
Posts: 199
Threads: 2
Joined: May 2003
Off topic: Hey, I like your new avatar Nova.
url=http://www.spreadfirefox.com/?q=affiliates&id=60131&t=79]
[/url]
END OF LINE
.
Posts: 938
Threads: 104
Joined: Dec 2002
Mech designed it for me
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning,
BALLSBREAKER was born.
Quote: Excellent. Now you can have things without paying for them.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it
.
-----------------------------
Posts: 1,272
Threads: 36
Joined: Feb 2003
Quote:Mech designed it for me :D
Yeah, it's really nice - he's pretty good.
Posts: 1,845
Threads: 44
Joined: Aug 2002
Yes, indeed very nice NovaProgramming...
As for the Sound, you can use BWSB, DS4QB++ (or ver. II), UGL MOD, or any other lib containing sound routines.l
Tips? Well, if you're running through windows or have a PCI soundcard with a high IRQ, use DS4QB++.
If you want a fast sound-reaction, you can use BWSB, but this takes EMS and you should be careful with this combined with other EMS-Using libs/programs like DQB.
Posts: 1,752
Threads: 21
Joined: Jun 2002
BWSB does not require EMS, it just uses it if it's available...