09-18-2003, 11:12 PM
Okay, here's my little idea. I have finally figured out simple 3D graphics (TechFalcon pats himself on the back). However, when i discovered the way simple rotaions worked, I thought, "how do you rotate the camera?" So, I came up with this little idea. What if I simply first translate the world in coordination with the camera, and then rotate in the opposite direction? Would this work?