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is there a way to make your own curser for the mouse using this jist of code for the mouse. do you have any good links about using the mouse, getting data from it and incorperating clickable stuff.
Code:
SCREEN 13
ASM$ = ASM$ + CHR$(&HB8) + CHR$(&H1) + CHR$(&H0)
ASM$ = ASM$ + CHR$(&HCD) + CHR$(&H33)
ASM$ = ASM$ + CHR$(&HCB)
DEF SEG = VARSEG(ASM$)
CALL ABSOLUTE(SADD(ASM$))
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I think you can change the b/w bitmap, but if you're looking for a fancy cursor like in a game or something, you're better off using your own sprites as a cursor.
If i'm not mistaken most to all mouse operations are done with interrupts.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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QBnews has a set of tutorials, one of them deals with the mouse. Hunt around
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thanks, neo. I always forget those damned numbers
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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For Fancy mouse cursors check out FL. One of its examples has a fancy mouse cursor with colors and such stuff.
Also, search for Mouse Morpher by QBWorks. They have made a small add on for FL which allows u to make fancy mouse cursors in 24bit modes.