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Object Outline for games..
#11
Yessir!

It's so you don't have to redo your image structures every time you add some puny little thing like animation or triggers!

I haven't implemented it yet...

I will though. There's this huge piece of code that I'm going to slice in two with this...
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#12
Nice organization, but I find it way too complex for QB. If would be great for Java or C games, though, where you have more memory to play with. It is feasible, though. Good luck, I'd like to see this running.
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#13
QB doesn't allow for hiding things as much as other languages, nor does it allow for bitstrings.

The image LONG is specifically for DC handles. This type of image/object structure works best with UGL, because you have a lot of QB-ish memory to play with.

EDIT: added object instances.
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
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#14
C++? It would be great!!!
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#15
QB...
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
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