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News on LONG developement.
#11
Done almost no work at all. So little it's not worth metioning. But don't be worried. This is better. I'm pushing LONG toward the summer which is good. It's the time I have the most time and will be most relaxed and most motivated.

During the winter holidays I was working on this enty for HOTU game makeing competition and got burned out a bit. Spend 8 days on it. It's finished. A quite original game but not impressive. You'll see it somewhere in February when the compo ends since we are not allowed to make it public before.

I know I promised I won't start anything new before finishing LONG but this compo was just something I had to to. I'm just sick. Can't help myself.

LONG will probably be the LAST KENTAURI game before the big blackout. It's will be time after the summer of this year(9th month) when I will enter the 5th year of my college study. I will have to leave game design behind and dedicate myself to finishing this damn study. And when I finish it I don't know where the waters of life will take me. Will I find the job and when I will be able to get online. But maybe that's too far ahead in the future.
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#12
Heh, this was so....Dude, where's my thread?

Found this baby on the 5th page.

Anyway.

If you are wondering about the development of the game it's going so-so. I guess, I could have done more work. I took me some time to get started. In the beginning I mostly did the graphic. Like for the 1000th time I went over the old scenes and repolished them. Just the brushing up of the old scenes took enormous amount of time. I wrote some new code mostly the one necessary for the new scenes to work. Yup, I added 4 new scenes, 3 in the power plant an one...uhm, maybe I shouldn't reveal much. Once scene was really demanding. Especially in the click box department. Adding the click boxes manually in the script files is a huge drag. If I ever decide to start another adventure game I will definitely develop a click box editor. Also in that part I've spent a lot of time correcting and tuning the old scenes, like fixing the typos, changing some expressions and centering the text.

Another mistake I did with this game. The inventory is not in the bottom or the top so I can't use RelLib's auto text centering routine. Sigh. New scenes feature some cool stuff which add depth in the game like the flickering neon lights(not so exciting as it
sounds) and the option to turn on/off the some stuff in certain rooms. I also played a bit with the fake OS which will be featured in the game. It's pretty much finished now. I add a really cool thing into it. It's a surprise so I won't tell.

The whole game graphic now looks slightly better due the last polishing. I sincerely hope this is the last time I've repolished it.

I've spent one week just working on LONG. Then I started studing for an exam which is sheduled for the 9th month so I could only work during the evenings. That's another reason for slow development but not the main. I simply was not motivated every day. And then there were the Olympics. Tongue

I realized that I can't improve LONG beyond a certain quality due my own limitations and due the fact I was rather stupid when I started working on LONG so the very foundations of the game and the idea are doubtful.
But what is there is there. Too much is already done(ESPECIALLY now) so I will bring this to the end no matter what.

I know I promised to finish LONG before the end of the summer but now that doesn't seem so likely. The game is now 90% done but quite few demanding things are to be done like some animations, end game animation and the whole packing which can be such a drag. Well, anyone who ever FINISHED a game knows what I'm talking about. So I don't want to rush. Maybe I even postpone this to the winter holidays but I doubt. It will probably be done sooner. Who knows.

Nathan remained silent on my last music request before 2-3 months so the game will probably be silent. What you gonna do?

Cheers!

Lachie D.
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#13
If I could use my MIDI program I would have given music, but it refuses to work in Windows XP and I can't find a decent one.

Show me a MIDI program and I'll compose music.

If you want MP3 music in Zhandha's fashion, I can do it now.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#14
No, no need. When I finish LONG I can give the code to you to personaly add the music code if you are willing. It's ok.


Anyway, it's ok. It's not a big tragedy.
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#15
Great. I can make a version that uses DS4QBwhatever and compose a MP3 soundtrack.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#16
But wait for the final code.

BTW, did you searched the net for XP MIDI composers? I've found few but they are shareware so I don't know how much the trial demos are useful.
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#17
I've tried several, but most of them were really shitty. Or shareware limited in nasty ways.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#18
Good to hear that LONG is nearly complete! I've been waiting for it! Sounds classy. =)
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#19
Lachie: This means that the "Big Blackout" is over?

Welcome back!!!!
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#20
No, no. The big blackout is COMING!

But before that, I feel I own myself and everyone who was expecting LONG to finish it. Too much work was done for me to leave LONG unfinished for a year or more.

The big blackout is a necessity. I need to finish my study and move on.
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