OK my game's just about finished, just gotta polish it up a little bit. I've found that by coding a relatively sealed state machine from the very beginning, making such a game in a couple of days is an absolute breeze.
And umm...I guess I should explain a little about it, eh? OK it's called Fundee, and the idea is to peg the stickman with a tomato. It's sorta like Duck Hunt...gameplay is split into rounds, with each round having ten turns. You get three tomatoes per turn to peg the stickman. He runs around the screen and occasionally does something stupid, like take off his head and roll it around, or bend over and fart.
You need to peg a certain number of stickmen to advance to the next round, and as the rounds get higher, the stickmen get faster and more unpredictable. There's 20 rounds, I can so far only get to 6.
From a tehcnical point of view...the game uses 1MB of XMS memory and normal SCREEN 13. It uses the spacebar. It uses absolutely no EMS memory at all (I hate using EMS). It moves about 100KB of graphic data per update from XMS memory and one might think that it would be uberslow but in fact it's very fast. It uses DashX for graphics, but I've yet to add sound effects. I don't think I will be adding music but I am currently undecided.
Anyways, that's the skinny on my entry. I'll submit it before the deadline.
I'd knock on wood, but my desk is particle board.