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YGmae (a vertical shooter) demo 1 released!
#11
Quote:To Neo, our project was supposed to be secret untill the demo launches.

Cause hyping ain't no good, especially when working on big projects.

Wrong for TD1.4 Smile
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#12
Awesome work Lithium. Cant wait to play the full game. I like the untextured wire frame approach, reminds of some of the old school video games I used to play.
esus saves.... Passes to Moses, shoots, he scores!
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#13
Quote:Holy crap is that awesome. I should have read the readme though. It took me a while to figure out how to shoot Tongue
yeah i know i had to ask why i could shoot! :rotfl:
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#14
Can't access your site Lith. ;*(
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#15
Quote:To Neo, our project was supposed to be secret untill the demo launches.
I meant TD1.4, which Oracle, I presume, will make a demo of soon Smile
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#16
TD1.4b is nearly ready for playtesting, that's all I'm gonna say right now Smile
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#17
Uhm...runned the game back home. Got this message.
run-time error "blah,blah"
-floating point not loaded

EMS memory is not a problem. Have it way enough. What library you used and what are the minimum requirements?
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#18
That's weird.. sounds like the floating point library the C module uses isn't getting loaded.. It should though, it's a part of the EXE.. I'd tell you to redownload it, but zext.net is down.. guess you'll have to wait a day or two then.

"runtime error "blah, blah" -- did it actually say "blah, blah", or was there something else there?
COUNT HACKED BY RAZVEEE

RAZVEE IS A SCRIPT KIDDIE- hacker9
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#19
You have a C module in there?

BTW it didn't create any probs on my comp =)
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#20
Maybe it requires a coproccesor to work.
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