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Rel, THANK YOU
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heh, you have to do something about the little people spawning on top of barriers
but fine work, son, fine work.
*coughfinishdw3cough*
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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circle based collision? so you read that collision tutorial as well?
http://www.qbasicnews.com/articles.php?id=6
it has something like what you're using in your rpg. :bounce: can't wait to see how your rpg turns out!
Jumping Jahoolipers!
Posts: 3,288
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Barok: Nope, not related. Used the distance formula here.
ie: C*C=A*A+B*B
Joe: *coughnonewmonitorcough*
*Note: it would be a loooong time before I could update this engine. ;*(
*Saving off(wife does not know) so I could buy a new monitor. Maybe next month.
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Rel, it's looking
damn good so far if I do say so myself.
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Quote:(a SNES game, a VERY cool colaboration between SQUARE guys and Akira Toriyama)
Square and Enix. Back when they weren't merged. Toriyama happened to work for Enix on the DW series, and being their premiere artist joined the Dream Project that was Chrono Trigger, along with DW series scenario designer Yuji Hori I believe. Other Enix people too, no doubt~
NEVER GIVE UP FOREVER!!!
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Coolness=Toriyama.