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My soon coming 3D engine for 'The Hobbit'
#1
Hey, im working on a 3D engine that has very high capibilities.
Im using UGL:. which is the speed of the engine, as well as my own pages (due to UGL:.'s lacking of), and extensive TYPE commands.
The programs involve are:
-A game engine
-3D sprite editor
-Texture Editor
-Sprite Examples
-Mouse and Keyboard Support
-A colour Editor to allow more than 256 colours (I think...i haven't
tested this part of the code yet)

This will all be done in QBasic!!!!!!

Sum demo pieces of this program will be out soon....

Alex
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#2
3D Sprites? There is no such a thing. Well, it is, but it is called "Voxels".

Interesting, keep us informed Smile
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#3
You know wat i mean........well.....I'll have a demo out hopefully this month.....
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#4
hmmm... will it be a (what's it called again... oh yeah!) isometric engine?
Jumping Jahoolipers!
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#5
Its kinda isometric, but im also adding a physics engine, and command functions.....its going to basically be an engine that incorperates gravity, weight, size, and speed, hopefully QBasic's best 3D engine, using Qbasic's fastest library, UGL:.!
Im also using a Windows-like graphic interface...its gunna look good!

I guess thats all im going to reveal of it.....I may release some code when i start the demos.....


Alex
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#6
i dunno, your expectations are pretty high. from my experience, those people almost never get their rpg's done due to boredom or they're just not good enough.
Jumping Jahoolipers!
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#7
Believe me....im not gunna give up on this project!
I try my best to stick to projects no matter how long it takes...

Alex
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#8
yeah we (I) heard that often in this forum but most of them end up giving up :lol:
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#9
Yep lots of people come in here trying to do something they can't and just give up
Hopefully you will strive on like a few people here
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#10
Good luck Alex. The projects sounds amazing and it would be great if you managed to program a game like that. Have u given up on "The Hobbit"?
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