11-28-2003, 04:12 PM
hey, i have no idea if this is possible (great way to start a challenge) but...
Last night I was trippin balls with one of my friends anyways, when we were drivin hes all like, "Dude, check it out I rain-X'd my windshield" (it was raining lol) so anyways i all looked for a second and i was like whoa that looks cool cause its all like beaded up n trippy n everything! ANYWAYS sorry. (this is relevant i swear) so i get to lookin at the water, and its like beads... and they get bigger and bigger until they finally cant hold on any longer, and then they blew off the top of the windshield, and i was thinking, 'you know i wonder how hard it would be to code that in qb' (common thoughts) like, in other words every variable simulated such as windspeed, individual drop sizes, stablility... etc.
So that in itself would be a challenge i think. but theres more
Then I get to thinkin. 'Hey man that'd be freakin nuts if you set up somethin where like you had music playin to this (like 'visualization' style) and every time the bass hit, all the drops would lose some of the 'stability' variable and would be more likely to blow off. (i havent tested it, but i imagine that would happen in real life as well.) Am I the only one that thinks something like that would look mega freakin awesome?
And even COOLER would be if you could rotate it(the piece of 'glass'), so you could actually see the drops fly off if mega bass hit it!
Anybody think this can be done in QB??
Last night I was trippin balls with one of my friends anyways, when we were drivin hes all like, "Dude, check it out I rain-X'd my windshield" (it was raining lol) so anyways i all looked for a second and i was like whoa that looks cool cause its all like beaded up n trippy n everything! ANYWAYS sorry. (this is relevant i swear) so i get to lookin at the water, and its like beads... and they get bigger and bigger until they finally cant hold on any longer, and then they blew off the top of the windshield, and i was thinking, 'you know i wonder how hard it would be to code that in qb' (common thoughts) like, in other words every variable simulated such as windspeed, individual drop sizes, stablility... etc.
So that in itself would be a challenge i think. but theres more
Then I get to thinkin. 'Hey man that'd be freakin nuts if you set up somethin where like you had music playin to this (like 'visualization' style) and every time the bass hit, all the drops would lose some of the 'stability' variable and would be more likely to blow off. (i havent tested it, but i imagine that would happen in real life as well.) Am I the only one that thinks something like that would look mega freakin awesome?
And even COOLER would be if you could rotate it(the piece of 'glass'), so you could actually see the drops fly off if mega bass hit it!
Anybody think this can be done in QB??