12-04-2003, 12:39 PM
Please, don't vote for my game. It's has no any challenge and replay value at all. What were these 6 people thinking.
Vote for Free Fall, now!
Vote for Free Fall, now!
Poll: Please vote for your best One Key Challenge entry You do not have permission to vote in this poll. |
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Cannons | 24 | 100.00% | |
Falling Stars | 0 | 0% | |
Free Fall | 0 | 0% | |
Fundee | 0 | 0% | |
Red Jumpy Ball | 0 | 0% | |
Tanks | 0 | 0% | |
The Man Who Had A Boat | 0 | 0% | |
Total | 24 vote(s) | 100% |
* You voted for this item. | [Show Results] |
One Key Challenge Poll
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12-04-2003, 12:39 PM
Please, don't vote for my game. It's has no any challenge and replay value at all. What were these 6 people thinking.
Vote for Free Fall, now!
12-04-2003, 06:31 PM
Quote:Do the XMS routines you use by any chance compile in QB71? If so, I'd be interested in them, too.The object code should work in virtually any MSDOS compiler. I'll release the sourcecode tomorrow when I actually have access to my dev system as well as the time to release it (right now I'm at college, and today we are going to Mayaguez, so no time unfortunately)
I'd knock on wood, but my desk is particle board.
12-04-2003, 07:20 PM
Tanks was definitely the best entry. It has nice "think-quick" puzzle element in it...
I managed to finish both easy and tough levels, but the impossible one is rather challenging. Though it could be better if it had designed levels, but it's still the best of these. Reminds me from NES's Lolo series... ahh, sweet memories... :roll:
ll formed pragma
12-05-2003, 01:26 AM
awsoma thanks pieslice
I was going to keep up the anonymous voting thing, but I guess the thread isn't. Mine went to falling starz for it's old-school arcade look and feel. There was more challenge as it progressed as well, and the moving stars in the background did make up for only 2 colors. Fundee had awesome graphics, but was simple in concept. Boat was tough for me, since it follows the laws of physics and whatnot (those blasted rocks! and moving logs!) Red Ball was tough to see on 640x480 (my comp couldn't use 320x240), but reminded me of the game Egger (great)
ammit potato!
12-05-2003, 02:39 AM
Great games you guys have made, I congrats you all!
I voted for Ryans entry Red Jumpy Ball. The reason is that I think it has the greatest replay value and the one-key-feature is really used to it's maximum. Lachie's game The Man Who Had A Boat is the most game that doesn't look like a compo-demo and it's also the best gfx and it's funny to play. Fundee was the most funny (the most houmoristic) :lol: Website: http://jocke.phatcode.net "Some men get the world, other men get ex hookers and a trip to Arizona."
12-06-2003, 06:03 AM
I put Free Fall down, but the boatman game was really close.
The only big problem with Free Fall is how you control it.
12-06-2003, 06:09 AM
I originally had the controls like the Man who had a Boat, but since that entry was both similar to and better than mine in most respects, I had to change something. Hence, the turning.
Lachie: I'm working on a new and improved version (won't count for this competition, obviously), and expect to finish it sometime after my computer stops crashing ever other second ( :x ). The levels will be more defined, and the game will be more beatable. Be patient.
12-07-2003, 01:10 AM
OK...here y'all go, anyone who wants it:
http://www.nodtveidt.net/fundee-source.zip It contains a small textfile with info on how I did Fundee's state machines and a brief thigo on XMS usage. The code is pretty easy to understand with the XMS usage so I didn't go into any details there. Well...hope this helps someone out there. Btw...you can use LIB.EXE to extract the xms.obj inside the library.lib file. The obj should work fine linked into a lib built for 7.1 or even vbdos.
I'd knock on wood, but my desk is particle board.
12-07-2003, 05:56 PM
My brain's reviews on the matter (don't kill the messenger!)
Games in alphabetical order. *Man Who Had a Boat nice graphics cool gameplay same-level respawn feature: awesome! moving objects! jungle, swamp, space! awesome! *Cannons Nice graphics ) Gameplay idea is sound. Ball location feature is a good idea. Fun, once speed is set. -speed is not automatically set. -bouncing arrow, gameplay, was confusing at start > no instructions at the main page. (even though instructions in readme) -(minor) space/enter at main screen work randomly when moving around in menus (options space/menu stuff OK) *Free Fall nice idea nice graphic, although -more would have helped -So it doesn't end, eh? Losing quits the game! Well, infinite levels, so.... *Falling Stars good idea graphics are great (for monochrome) Monochrome is OK but: -blinking! *Fundee EXTREMELY unique idea! Good that there is no sound... Awesome stickfigure/tomato/hand/background gfx! -Third level doesn't play properly ---stickfigures are WAY too rude *rjb Graphics are good. Game has potential on lo-speed computers. ----refresh rate and playing speed seems uncontrolled or too high (same as Cannons except now can't even change it). -no in-game instructions *Tanks Good overall idea. Arrows/rocks/fuel: good ideas for gameplay. Graphics are OK, but -tanks look more like bugs at first, was hard to tell where the front is. -Menu is awkward. (menu selection is slow, color choice is too dark, menu blinks sometimes) At first didn't notice the speed control, which made it difficult to play. -Speed is still too fast even at lowest level Ok! Here are the games again, most fun to not as much fun, IMHO: Man Who Had a Boat Cannons Fundee Tanks Free Fall Falling Stars rjb
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."
Visit www.neobasic.net to see rubbish in all its finest.
12-08-2003, 04:05 PM
You know, I completely agree with Aga on this one. Winner IMO, The Man Who Had A Boat, although as Lachie doesn't want his game to win, it would have to be Cannons. Well done Red Marvin!
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