12-03-2003, 05:47 AM
I've got a few things to discuss with the Qmunity at this time, and hopefully I don't stretch this out too far.
The future of QBOA has been decided, and it's going to be, from now on, a joint venture between myself and eQuuskia. Her mission is drawing to completion, which means she should be around a lot more in a little while. That being said, her almost poetic writing style combined with my cut-throat review style should make for the most interesting QBOA issues ever published. The coming months will breathe new life into the realm of QB journalism, especially with SJ Zero also leading the QB 'zine scene.
King Of QBers 2003: The Textfest is almost ready to go to the utility code stage. What that means is that the drafts are being drawn up and are close to completion, so it's almost time to begin the utility work (sprite editors, etc). There have been so many excellent character submission ideas to the game draft and I encourage anyone who's not made one yet to make one! New characters can be added at any time, even after the coding begins. It will take awhile to develop all of the graphics for the game though, so once some of the utilities are completed, I'll release them to the public, so if anyone wants to draw up their own characters, they will have the ability to do so, otherwise I'll take care of it.
Work on OBDS continues and will continue throughout the next few months. No serious bugs have developed in either the IDE or the compiler, and hopefully it will stay that way. I haven't updated the webpage for awhile, so maybe I will do that at some point over the next few days.
Finally, come January, myself and Rhiannon will be around a lot more than we are now, because we're taking the spring off before transferring to a bigger university in the summer. So that means we get to bug you all that much more starting January!
Well, that's all for tonight. Peace
The future of QBOA has been decided, and it's going to be, from now on, a joint venture between myself and eQuuskia. Her mission is drawing to completion, which means she should be around a lot more in a little while. That being said, her almost poetic writing style combined with my cut-throat review style should make for the most interesting QBOA issues ever published. The coming months will breathe new life into the realm of QB journalism, especially with SJ Zero also leading the QB 'zine scene.
King Of QBers 2003: The Textfest is almost ready to go to the utility code stage. What that means is that the drafts are being drawn up and are close to completion, so it's almost time to begin the utility work (sprite editors, etc). There have been so many excellent character submission ideas to the game draft and I encourage anyone who's not made one yet to make one! New characters can be added at any time, even after the coding begins. It will take awhile to develop all of the graphics for the game though, so once some of the utilities are completed, I'll release them to the public, so if anyone wants to draw up their own characters, they will have the ability to do so, otherwise I'll take care of it.
Work on OBDS continues and will continue throughout the next few months. No serious bugs have developed in either the IDE or the compiler, and hopefully it will stay that way. I haven't updated the webpage for awhile, so maybe I will do that at some point over the next few days.
Finally, come January, myself and Rhiannon will be around a lot more than we are now, because we're taking the spring off before transferring to a bigger university in the summer. So that means we get to bug you all that much more starting January!
Well, that's all for tonight. Peace
I'd knock on wood, but my desk is particle board.