That's "TurboGrafx", nathan
lol
Also it's difficult to really categorize the Neo Geo...some people insist it was a 24 bit machine due to it having two processors: a 68000 and a Z80 I do believe. Although I think, but am not totally sure, that the Z80 controlled the sound. I should probably look that up, eh?
Seph, Twisted Metal 3 was better.
Well, IMO anyways. They're all good though. I personally think that the team behind 3 and 4 produced a better game engine which made it more fun to play (4 was kinda weird though, 3 is the best IMO). I actually liked 2 the least...I still have a copy of 1 laying around somewhere (no PSX at the moment and I've yet to get a PSX emu working on any of these puters coz they're all too chinsey to run any).
Another good game on the PSX was THQ's Smackdown 2 game. Yeah I like wrasslin' games.
A few good RGs too, like Parasite Eve and Xenogears (both by Squaresoft before they started sucking). I think though that the majority of PSX games sucked...but there were just so freakin many of them!
By the way...the TurboGrafx, for all who don't know, had an 8 bit processor. It was a modified 6502 called a Hu6280 which had special circuitry to handle more memory access modes...it also had a much higher clock rate (it ran at 7.16MHz). It was considered 16 bit machine because the PPU data bus was 16 bits wide, as opposed to the NES which was a mere 8 bits wide. The Genesis had a 68000 at 7.6MHz, and the Sega CD unit had a faster 68000 processor at 12.something MHz. The SNES had a 65816 processor at 3.56MHz (this is a special processor which works like a 6502 with a 16 bit layer, kinda like the Athlon 64 is an x86 with a 64 bit layer).
Yeah...I know my antique console hardware pretty well.
I code on most of these old machines.
I'd knock on wood, but my desk is particle board.