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Chun Li. Drawn Cobra style!
#21
that's why people don't do hi-res pixel art...
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#22
Quote:it's a tiny sprite. I dont see how you could make it not looks like a irl if her head's 5 pixels tall and she's wearing a dress. Besides, the man asked for some critique and that's lousy critique. okay:

1) dont use dithering. too small a sprite.

Gotcha..

Quote:2) watch out for pillow shading

What's pillow shading?

Quote:3) shoulders are a bit too wide

I'll work on that.

Quote:4) legs dont seem to protrude from body.

How so? I started the sprite off with a skeleton. The legs have no choice BUT to protrude from the body. It seems to do so anyway for me. Any idea how to fix?

Quote:5) not enough contrast in colors for a colored border.

Well, I didn't really put too much focus into the border, but yeah, I can add some contrast.

Quote:I guess it's mostly anatomy. Try reducing an actual Chun Li sprite and using that for reference.
Okie dokie.
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#23
pillow shading is shading by just padding colors. This is someting a lot of people have problems with. Look at the legs. Instead of just doing a gradient inwards, make it face the light source, and dont only shade on the legs.

But overall it's all right. Go with what you can pump out for a game, and work on the quality later Big Grin
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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#24
Ok., as soon as somebody fixes helps me fix my sprite editor problem, I'll get to work on that...

But how the heck do I shade her arms and stuff? They're 3 pixels wide, and two of them are taken over by the outline (which I am trying to make work with the sprite as well).

The legs,and her shoulders were the only things I was able to shade. I'm trying to fit something in the body though...
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#25
Well, really small things are hard to shade, but you can sometimes get around that by shading the border. This is some Capcom does a little in their selout style and snk does a lot in their seemingly borderless style.

Here, I tried to address a few of the flaws by re-coloring the sprite myself. I'm not the best pixeler in the world, but I made some hopefully significant changes to it. First off, there's a lot more contrast. You used a ton of shades for little, subtle things that are more or less not discernable.

Secondly, the shading. I used a weak, pitiful imitation of selout on her legs, and used the extra space inside to try and pathetically attempt to address a light source (did I mention I'm not the best pixeler in the world? Big Grin) For the rest it's pretty much a combination of the two, but color selection and shading can really be as more important than the actual outline.

[Image: chunli.gif]
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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#26
Oh my... You took my sprite and made it beautiful!

Here's my attempt at this style...

[Image: chun9.gif]
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#27
coo. Good luck with your game then Big Grin
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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#28
Hmm.. Now the sprite seems much cooler =P(I mean the one toonski posted)
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#29
See, a limited amount of colors can produce some good textures (like Na Than's e.g. and this one of course) Wink
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#30
Quote:Hmm.. Now the sprite seems much cooler =P(I mean the one toonski posted)

Don't ever post in this thread again.
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