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ERROR: Data Memory Overflow
#11
Quote:helllp i wanna show this off, but i cant release source :p
He says he can't release the source, so this is indeed a guessing game. Smile

Cha0s: have you tried CLEAR? E.g. CLEAR ,,12000.
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#12
Forget it then. This is a complex error. I dont think we will be able to pinpoint it in the near future.
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#13
RELSOFTTTT!!!! you were, are and always will be THE MAN!!!!!! it made it work... it made me cry... thank you so much...

im going to release a demo of the engine... i just dont wanna relase source, cause the kid im working with is really paranoid about theives ;p
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#14
Quote:i just dont wanna relase source, cause the kid im working with is really paranoid about theives ;p

If you both were coding the latest hit game for PS2 leading a troupe of 15 artists and 5 programmers, I would understand that sentence...

C'mon, this is QB!
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#15
Quote:RELSOFTTTT!!!! you were, are and always will be THE MAN!!!!!! it made it work... it made me cry... thank you so much...

im going to release a demo of the engine... i just dont wanna relase source, cause the kid im working with is really paranoid about theives ;p

No problem. ;*)
y smiley is 24 bit.
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#16
heh i got the ok to give it out to yaz... url is http://members.aol.comr/rubentbstk/Key.zip

please don be tooo critical this is my first attempt at a walking engine.
you can rag on it if you REALLY want to though... whatever :|

the system i use is what i call the 'thread' system. i forsee being able to implement many broken down processes in the place of large bulky (qbasic style Wink) ones. if that doesnt make any sense... hey, it wasnt supposed to.

enjoy

p.s. it uses cosmox for the timing... if you dont have it just comment out th calls that start with CS Wink and... pleasee dont steal the gfx... i kno this game is very important to dude...
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#17
Chaos, what did you do?

Did you just replace all of your DIMS with REDIM?
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#18
yeah... i DID have to comment out a couple of arrays though, cause i think i was just using TOO MUCH memory... sigh... and my comp wont let me use xms routines, so i, i dont know what to do *bursts into tears* oh wait i could limit the number of tiles in each map... heh you didnnt see that...
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