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Turbo Editor: Beta 1.0
#1
I just got done with the beta version of my sprite/ font/ pallete editor.

http://68.10.114.221:81/qbcolony/downloa...ditBin.zip

It doesn't allow the usage of other tools in the Sprite Editor, but the other sections are pretty much complete.
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#2
Looks cool dude. Are you gonna put hi rez support in the future? Also I would like it better if it had mouse support.
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#3
Hi res? I don't see the need. But i doubt it anyway, because I'm going along my libless boundaries again. Plus, I don't know how to do it myself...
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#4
It's a good start. I'd like to see it when the sprite editor is finished.

As TBBQ wrote a mouse would be helpful, and it's a good opportunity to learn to implement it.

In the palette editor you should allow the user to specify 16 or 256 colors (Most people around here use screen 13 so they may not agree). You should also allow the user to type in the R, G, and B values, since it is quicker than going up by ones.

In the sprite editor you should allow for different sprite sizes.
hrist Jesus came into the world to save sinners, of whom I am first.(I Timothy 1:15)

For God so loved the world, that He gave His only begotten Son,
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#5
Quote:In the sprite editor you should allow for different sprite sizes.

Um, it gives you a setup screen whenever you make a new sprite... The black screen with the info...

Other than that, I'll try all of these. The 16 colors thing, I'm a bit shaky about...
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#6
Looks good so far Smile

Reminds me of my old tile editor hehe:
http://joakim.qbrpgs.com/TILEEDIT.zip

here´s your highres Wink
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