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JS monitor check
#11
Far less than 1%... and anyway, alt text solves that problem Wink
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#12
using percenteages for different sizes is over-rated.

What's the point of using a smaller or larger screen resolution if everything is absolutely the same, just with smaller/larger text/graphics (which averages out with a small/large resolution?)

No doubt a philosophical question.
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
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#13
Large resolution: small writing if you use pixels.

If you use percentages (for fonts as well as tables):

* Tables will always fit in the screen nicely: don't forget some people use 640X480

* Writing will scale if people choose to make the text larger (which they will sometimes do in large resolutions

I always think that sites look unprofessional when I visit them in 1027X768, and they're hard-aligned with the left hand side of my monitor and only cross 3/4 of the distance.
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#14
yeah, it will look better if the writing got proportionally larger. Still, what's the point of a larger resolution if everything stayed the same? :||
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
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#15
Exactly my point! Wink
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#16
Percentages are not a good idea, if you ask me. I use images when I make web pages, and they dont stretch neat and clean. I use percentages when I have, say, two evenly spaced boxes, or boxes I want to keep in proportion, but even then, it's a matter of seeing which parts of your page can stretch, and locking every cell or part of the page but those ones.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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#17
PERCENTAGES! Don't discriminate against the noble 640x480'ers! Viva la 640x480! Oh, and remember to accomodate for people with low-speed modems. Don't put in backgrounds or graphics or javascript or flash unless it's ABSOLUTELY necessary, and warn people about it when it is.

Just my $0.02.
In a race between a rock and a pig, don't varnish your clams." -- "Dilbert"
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#18
I agree with ya, toonsk, when you're using images. But if you can tile your image (say, have a small sliver tiled, and absolutely place a logo on it), you should try it.
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#19
Percentages are the way to go with full-page tables...
And 1337 h/\xx0rz use Lynx. Tongue
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
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#20
Oh, well, yeah, I tile images all the time, it's how I set table cells stretch. Wink One of my biggest pains, is when that stretches so large I have wide open spaces of blank or repetitive space Tongue

Something I've been wanting to try is to use an alpha blended .png for an "anti-aliased" part of a gif, and use an image behind it that moves to the right. This way, if you have an image at the left that is static, you can conveniently put a right-aligned non-tiling bg image that is tucked away under the left one for lower resolutions, and revealed for higher ones. that probably maxes out, though, so I guess you'd need a background tile anyways, but it might make those big, stretched out spaces more interesting.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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