01-11-2004, 05:32 AM
ok. i have a zelda like pxp scroller with enemies, weapons, animated tiles, etc.
now, i recently revamped the engine to take up less space (using pointers), but realistically, there is no way ill ever fit all the data i need into one module. my question: how do you pass type data structures in between modules? i tried using chains, and commoning the types, but you cant do that. my plan is to build a seperate module to load all relevant data to whichever map or whatever youre on. well, i have it already, but... i just cant pass the type data back once i fill it... what gives? your help is GREATLY appreciated
now, i recently revamped the engine to take up less space (using pointers), but realistically, there is no way ill ever fit all the data i need into one module. my question: how do you pass type data structures in between modules? i tried using chains, and commoning the types, but you cant do that. my plan is to build a seperate module to load all relevant data to whichever map or whatever youre on. well, i have it already, but... i just cant pass the type data back once i fill it... what gives? your help is GREATLY appreciated