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FreeDom I
#11
Yes, you need 13 MB, because I planned the largest level to be 17x1000 tiles, which means exactly 100 EMS layers. And... because each layer also has its Mask (collision) layer, that means 2 x 100 = 200 EMS layers Smile

Oh, and what the game would have to be, I planned it to become a fast vertical scroller (works 20 fps on my PC though), just like Skyroads but then in 2D. (I know Skyroads and I think it's a good game... urgh... I can't get past that damn Druidia level... LoL). However, that what Hex said, could be realisable, of that vertical shooter Smile Good idea.

And ok, I'll change the VSync and I'll build in some more IRQ's in the setup program Smile

Thankx for testing anyway
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#12
Hmmm ... an advice: try to make it less memory consuming. I tell you: 13 Mb is FAR TOO MUCH! I dunno how are you storing tiles, but 1000 * 17 = 17000 bytes for each layer...

At least you are creating A WHOLE BIG BUFFER TO SCROLL IT :o which is SLOW and MEMORY CONSUMING and totally NEEDLESS...

Your scroll will be a tad faster if you only draw the tiles which are actually shown, so you will only need two layers and not 200 Smile
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#13
I've tried that, but it was slower than now Undecided
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#14
Try a direct XMS scroll.... It would run at full speed on a 486...

See that vertical shooter on my page? It uses direct XMS Blit.
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#15
I'll update the 2 packages within an hour
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#16
Done Big Grin
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