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New Challenges
#11
Thanks guys 8)
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#12
mofu: That wasn't the one ;-) But if you can do it, thats great. I have no idea.. reproducing pi is NOT my forte.

EDIT: Forgot the NOT which changes things a bit :-)
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#13
ops :oops: anyway I will give it a shot :wink: I will se what I can come up with Big Grin and will post 2morrow
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#14
Here's a challenge i saw posted at qbasic.com, but no one was answering it. The guy who said it said it would take Assembly knowledge, so i guess if you don't have it, you can't do it. J/k. Anyways, i don't really know how somone would do this, so it's kinda open ended. The challenge is to write code that takes a .exe file that was converted from a .bas file and turn it back into a .bas file.

Does anyone think that they could do this?
or
Is this just an impossible/stupid challenge?

Good luck or sorry
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#15
Quote:Here's a challenge i saw posted at qbasic.com, but no one was answering it. The guy who said it said it would take Assembly knowledge, so i guess if you don't have it, you can't do it. J/k. Anyways, i don't really know how somone would do this, so it's kinda open ended. The challenge is to write code that takes a .exe file that was converted from a .bas file and turn it back into a .bas file.

Does anyone think that they could do this?
or
Is this just an impossible/stupid challenge?

Good luck or sorry

Might be a good idea... but a decompiler is more of a project than a challenge. You would have to set some kind of parameters like a list of commands that it has to recognise and so on...
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#16
Hey! Just to know what you think.

After Wizardlife game challenge has finished, I challenge to everyone of you to make a cool, fast arcade game in SCREEN 1. It has to be in a single module (no libs) but can use ASM if you like (some memcopy routine and such, using POKE and CALL ABSOLUTE dummies).

Tell me if you like this, and if you do, we can have it after WL's game challenge ends.
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#17
Quote:Hey! Just to know what you think.

After Wizardlife game challenge has finished, I challenge to everyone of you to make a cool, fast arcade game in SCREEN 1. It has to be in a single module (no libs) but can use ASM if you like (some memcopy routine and such, using POKE and CALL ABSOLUTE dummies).

Tell me if you like this, and if you do, we can have it after WL's game challenge ends.

Cool. Do you mean basically the same rules: no external files, but the /lqb parameter is allowed? Sounds good. In Screen 1, you could get way faster than in the one we're using. Only three colours to deal with and 320x200 rez. You should post instructions for writing a pixel, the same as the other one...
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#18
there was a challange a few months ago on qb45.com and someone named generic did it in 5 lines! ill try and find it...
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#19
It was my self replicating code contest, I posted it on QB45.com after nobody here got it. Generic got the shortest version with only 5 lines (although one of the lines was really long). I dont have generics version (or the others that also posted with working solutions) and I cant locate my 10 line solution right now either. Ill have a look later and post it.
esus saves.... Passes to Moses, shoots, he scores!
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#20
Found it. Here is a ten line program, that when run prints its own source code on the screen (nothing less, nothing more):

Code:
DIM a$(5)
DATA DIM a$(5)
FOR i = 1 to 5
DATA FOR i = 1 to 5
READ a$(i)
DATA READ a$(i)
PRINT a$(i) + CHR$(13) + "DATA " + a$(i)
DATA PRINT a$(i) + CHR$(13) + "DATA " + a$(i)
NEXT
DATA NEXT
esus saves.... Passes to Moses, shoots, he scores!
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