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graphics dillema
#11
because gifs have better compression (lzw to rle) and are more widely suppported by, say, i dont know, the internet. plus, i thoguht pcxs were only 16 or 256 colors like bmps. gifs can have 10 colors, or 5 colors, or 234 colors, or anything up to 256, and anything up to 1024 if the program supports super palettes.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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#12
Joe, joe...

Recapitulating a bit:
Quote:load 256-color GIF files with > 320x200 size. (about 1200x800)
move them around
use PRINT and LOCATE (with equivalent of color F, B)
use PCOPY equivalent.


Our 'lil friend want to use these images on his game, so...

- LZW compression, while better than RLE, decodes slower AFAIK.

- PCX comes in different flavors. Version 0 has no palette info embedded, while Version 3 (if my memory serves me well) uses the standard VGA palette. And PCX Version 5 is one of the most widely supported graphic format for DOS. And if our 'lil friend is using QB (considering the PRINT and LOCATE), then we're coding in the almighy DOS, mind you.

- UGL supports super-palettes? Dunno.

- Photoshop supports directly PCX Version 5, DirectQB supports that also, CosmoX, blah, blah, blah...

That's why I asked. 8)
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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#13
My favorite imagefile format is 8bit PCX. Not only the compression, but also the palette functions and the fact that DirectQB a.o. won't load BMP's or GIF's well, or perhaps not at all. Smile
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#14
DQB can load BMPs without problems... if you take into consideration some stupid trick to make it work. (hint: it has something to do with the size of the BMP [Image: biglaugh.gif])
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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#15
Quote:My favorite imagefile format is 8bit PCX. Not only the compression, but also the palette functions and the fact that DirectQB a.o. won't load BMP's or GIF's well, or perhaps not at all. Smile

I use pcxs too. Though usually it's a proprietary format using the same idea of compression... I prefer to ship one file labelled 'sprites.dat' that contains them all rather than a zillion 1k PCX files...
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