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No lib will have everything. I note that in the rellib documentation Rel says there will be no sound routines. So what? Why not use BWSB? Or DS4QB? Or QMIDI? Or make your own? RelLib's got a great reputation as a graphics lib, and I hope rel stays focussed on it
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Hey Rel, if it's not too much trouble could I get that SNES tile grabber thingy you made that you've mentioned a few times in this topic? I think it'd be quite a handy tool as I rip tiles/sprites from SNES roms every now and then to use in my engines every now and then. So yeah... If I could get it from you that'd be great.
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Fling: It's not actually as simple as it sounds. But kinda tedious as of the moment.
1. I use BGmapper to view the Vram
2. Set the pal using Bgmapper(stupid util can only use 16 colors at a time)
3. Convert it on my own pal
4. convert to pp256.
Now with the util I'm making, 2 to 4 should be just one single process. So you can you wait a lil longer as I'm planning to send it to you once it's finished. (You'll be the first beta tester) :*)
If you can find a doc on the format of the Snes Vram, I would be happy to. Since It's really a pain to use BGmapper. :*(
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I've actually been considering finding a doc about the SNES VRAM or at the very least how to do anything with ZSNES save states. Ever tried
Romview? It's (at least in my opinion) the best tool out there to rip tiles/sprites from SNES and NES roms (has the capability to read the ROM itself or save states). Only problem I have with it is that my computer doesn't like it too much and it won't run. So basically, I've been considering writing a ripper tool thingy in VB or something so that I won't have these problems.
But I'd be happy to help test out your grabber utility when you get it done.
Posts: 3,288
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