Posts: 35
Threads: 19
Joined: Mar 2003
i want to create an rpg battle system that uses pre programmed character statistics whilst operating in a room but im using a lot of if commands within it and it gets very confusing at times when errors occur such as when i miss and end if statement. Is there another way to approach such a task, im sure there is just i havent come across it yet.
-p
Posts: 938
Threads: 104
Joined: Dec 2002
Post your code and someone will help you out with it. I'd help but I don't know exactly what you're trying to do....
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning,
BALLSBREAKER was born.
Quote: Excellent. Now you can have things without paying for them.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it
.
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Posts: 35
Threads: 19
Joined: Mar 2003
It doesn't matter nomore i have found a way
:bounce:
-p
Posts: 938
Threads: 104
Joined: Dec 2002
Cool good for you.
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning,
BALLSBREAKER was born.
Quote: Excellent. Now you can have things without paying for them.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it
.
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