Posts: 142
Threads: 6
Joined: Aug 2001
You may want to consider downloading a complete list of the interrupts from here:
http://www-2.cs.cmu.edu/~ralf/files.html
There is also an online version made in HTML:
http://www.ctyme.com/rbrown.htm
Posts: 175
Threads: 36
Joined: Oct 2003
Ok, is there any way the to check if the mouse is being moved while keeping the pointer in the center, like on some of the 3d shooting games (MAX Payne 2, delta force etc...)
eminiscing about trapezoids in conjunction with stratospherical parabolas:
No questions asked.
www.stickskate.com
Posts: 3,522
Threads: 189
Joined: Dec 2003
Code:
If Mouse.X <> Center.X Then
EntireMap.X=EntireMap.X+(Center.X-Mouse.X)
SetMouse.X=Center.X 'reset mouse location
End If
If Mouse.Y <> Center.Y Then
EntireMap.Y=EntireMap.Y+(Center.Y-Mouse.Y) 'to invert the axis just change the '+(Center.Y-Mouse.Y)' to '-(Center.Y-Mouse.Y)'
SetMouse.Y=Center.Y 'reset mouse location
End If
DrawEntireMap 'err, the visible parts that is
DrawMouse/Crosshair 'it will always be Center.X, Center.Y
Posts: 175
Threads: 36
Joined: Oct 2003
Quote:SetMouse.X=Center.X
Is this using the interperets radioman provided?
eminiscing about trapezoids in conjunction with stratospherical parabolas:
No questions asked.
www.stickskate.com