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I have been programming for about a year, and I was wondering if anybody could help with graphics and more so with battle scenes. I want to use a technique like that on FF7 for PS1 or Golden Sun for GBA. ANy help would be deeply appreciated. Any help what so ever could be used.
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Good luck!!!!
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Qb might not be the right language for that. How much knowledge and experience do you have designing large scale rpgs like the one you're talking about? What sort of techniques are you talking about? Do you mean turn-based fighting? If so, that's very doable in QB. Or do you mean certain techniques specifically in FF7? Have you made other projects that we can take a look at?
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He wants to do a Battle Scene techinique that's similar to Final Fantasy 7... graphically.
I'd say that's absolutely impossible in QB, but then again, syn9 might have the right to disagree.
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No, he gave me a post saying that it wasn't the graphics if FF he wanted, but the turn-based battle engine.
Kysci34: Very doable in QB. But how much experience do you have? Before we help you, it's important to know if you'll need to learn a few things first.
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kysci34: golden sun battles? well, you'll need to know your trig, and to be able to make a verticle scroller that can scroll a large map in less than a second. you'll need a lib for that. there is a web site that explains the golden sun battles, but i forget the web address. :lol:
Jumping Jahoolipers!
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Technically its easy doing golden sun battles. All you had to learn is:
1. Sprite projection, Pretty easy once you have a stretch sprite routine(I have one in QB if you want and its fast enough)
To project your sprite:
Xsize=Oldxsize*256/(256-Z)
Ysize=Oldysize*256/(256-Z)
2. Interpolation. For your particles and projectiles
And prolly a bezier curve calc for your "jumping slash".
With regards to the scroller, I have a call absolute based one if you care. :*)