Posts: 1,556
Threads: 298
Joined: Dec 2002
Before I start trying this out, one question...
Are there any model making tools out there that DirectX is compatible with? That includes the ability to assign animations to the models that are *also* compatible with DirectX? (3D of course...)
Posts: 6,419
Threads: 74
Joined: Mar 2002
People use 3D studio and custom loaders, as far as I know. The MD2 format is very extended (Quake games use it, for example), as well as the BSP format for levels.
Posts: 47
Threads: 5
Joined: Dec 2003
in
www.gametutorials.com is example (OpenGL section) how to parse, load and use MD2 and MD3 animations
ll formed pragma
Posts: 1,556
Threads: 298
Joined: Dec 2002
Alright, new problem. Whenever I load one of the games from that gametutorials site that pieslice suggested, none of them will run, and I instead get errors. It tells me stuff like "Unexpected end of file" and all this other gayness that Windows probably just made up on the fly to annoy me. I'm using Visual C++ 6.0. Unpirated and everything... help?
Posts: 47
Threads: 5
Joined: Dec 2003
it's propably in the compiler settings or like.
file handling in C++ is rather tricky. but be happy that you're not programming with java. using files in java can be as fun as getting hit with a 2 by 4.
ll formed pragma
Posts: 1,556
Threads: 298
Joined: Dec 2002
Alright, PieSlice. I went out and got the Dummies book. I don't really have the experience I need to read it and
fully understand it yet, but it'll definitely give me a good start nonetheless... Thanks.
And reinstalling VC++6 fixed the prob...